6 de dezembro de 2010

Boom Shakalaka

 

 

13565 Boom Shakalaka [openFrameworks]


Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a long wall made of six separate screens. When for example the lever is pulled down the balls are released in the game which fill up buckets. The only way to release them is by pressing the physical button.
As Rube Goldberg showed us in his now notorious cartoons depicting complex devices performing the simplest of tasks in the most roundabout ways, precision, timing, and creativity are tantamount to making such a machine functional and enjoyable. Invoking a popular physics engine, Boom Shakalaka creates a real time world with real time physics that portrays obstacles faced in the real world.
The piece was developed to run continuously over time. It can run with or without the interaction of people. It was designed to display the continuity of life and the obstacles that we face daily when taking small decisions that can lead to the road not taken. Inspired by Robert Frost’s poem, we developed a machine that has a life of its own, but can be manipulated and altered as people begin to play and exert their actions into the fantasy world.
Created using openFrameworks and Arduino.

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